Had a blast with the gang making Dead Rising 3! So fortunate to be able to ship another DR from start to finish and with so many great people and friends. As the gameplay audio owner, I was responsible for developing systems, sound design, recording, mixing and implementation on everything gameplay for weapons/combat/enemies but also the following:
Weapons
Firearms
Hand To Hand Combat
Systemic Dismemberment/Gore
Vehicles
Interactive Props
Custom Foley sets
Cinematic Kills
Boss Battles
Creation of a class based weapon impact system as there are hundreds and hundreds of weapons to support. NPC damage sounds, Weapon sounds, and blood VFX all played from different systems together.
Development of the firearm/explosion system which uses various gunshot/report recordings at different perspectives and LOD layers that attenuate over distance. The firearm system also Included 2D versions of weapon shots for the player's usage.