Dead Rising 4

Working on the Dead Rising franchise for 10 years this was the last in the series that we shipped. For the most part I was the Gameplay/Combat/Weapons/Firearms… pretty much all things killing stuff guy. Since we had 300-400 weapons to support it was necessary to create robust class based audio systems that play with each other to eliminate redundant sound design as being able to focus on unique elements for each weapon.

Gameplay combat, Foley, weapon, firearms, vehicle sound design and implementation.